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3D Character Modeller - Experienced

Posted 14 days ago

  • London, Greater London
  • Any
  • External
  • Expired - 2 months ago
We are looking for an experienced Character Sculpt Artist who's focus will be primarily on creating detailed, stylised concepts based on concept 2D designs or 3D sculpts.
This is a part-time opportunity, working 13 days across the month of June 2024.
We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.
Day to Day:
Interpreting 2D character designs and concept art into 3D concept sculpts. Ensuring consistency and faithfulness to the original design while considering the requirements for taking it into a three dimensional translation.
Delivering strong character posing and expressions on the 3D sculpt using Zbrush.
Using digital sculpting tools within ZBrush to create high-resolution 3D models of characters in a quick turnaround process.
Working closely with other members of the creative team including art directors, concept artists, animators and riggers, ensuring that character models meet the project's artistic and technical requirements.
Actively participating in feedback sessions and revisions, incorporating feedback from supervisors and team members to refine and improve character sculpts throughout the development process.
Managing your time effectively to meet project deadlines while maintaining high-quality standards for character models.
Maintaining organised files, including versions, iterations, and supporting notes for future reference.
Must Have:
Excellent understanding of 2D and 3D design.
Extensive experience with ZBrush, along with proficiency in other 3D Sculpting Software.
Strong understanding of stylised human and creature anatomy, as well as a keen eye for form, proportion, and silhouette.
Proven experience in creating high-quality 3D character models for animation, with a strong portfolio demonstrating modelling skills and artistic ability.
An understanding of Animation Principles; such as squash and stretch, anticipation, and timing, and how they influence character design and modelling.
Excellent communication and teamwork skills, with the ability to collaborate effectively with artists and other team members.
Ability to adapt to different art styles and project requirements, while also bringing creative ideas and solutions to the table.
Meticulous attention to detail and a commitment to delivering high-quality work under tight deadlines.
Ability to take design from rough form to full design implementation in 3D.
Creative problem solving skills, able to identify potential issues and put forward solutions.
Bonus Points:
Retopology is not a focus for this role but a bonus to demonstrate.
Previous experience within Animation, VFX or Games industry
A solid understanding of Substance Painter and Photoshop
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