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Senior Character Artist (realistic clothing)

Posted 5 months ago

  • London, Greater London
  • Any
  • External
GENERA LABS innovative, AI-powered, no-code, B2B software for digital creatives, game developers and studios, enabling them to build production-ready digital clothing in a matter of seconds. We are looking for assistance on developing a basic inventory of game-ready digital clothing. The requirements of the asset will depend on which client the project is for. Style: realistic clothing.Role: 3D artist with skinning and rigging experience, 3 days a weekStart date: As soon as possibleEngagement: September-November. Possibility of extending contractPlace of work: remoteTasks:Be able to open / handle Clo3D / Marvelous Designer / general 3D filesBe able to work with outfit blocks (sleeves, front & back, collars etc) besides full outfits / looksProcess to be compatible with designated end platform + be able to implement into GENERA. Experience in optimized mesh processing (Low / high poly baking), understanding of UV, texture baking, submesh creation. We work with humanoid proportions, and realistic style (realism)Experience in skinning and riggingPreferably Maya, Zbrush and Blender knowledgeProficience in Substance PainterAd hoc tasks can include skinning and rigging assets without needing optimisation and refit from one avatar to anotherPreferred but not a must:Unity Experience in export/import and set up charactersRequirement (after shortlisting):Simple art test: Receive CLO file, optimize to 4k polys, bake a normal and curvature map and supply final assets rigged to avatar (file provided)