Technical Artist – HIRING ASAPStart date: ASAP
Duration: 6 Months
Location: Remote
Rate: £357 - £450 per day PAYE.
Summary: As a Technical Artist, you will collaborate closely with cross-functional teams to create innovative and engaging interactions, as well as develop the essential core technologies for the integration with various systems. This role offers a path of innovation, creativity, and the potential to impact billions of users.
Skills:- 2-3 years in Spark, TypeScript/JavaScript
- Experience with Python
- Experience on Unreal Engine or Unity – Game Development understanding.
- 5+ years’ experience.
- Proven experience with Spark development, including scripting in JavaScript or TypeScript and shader writing in SparkSL
- Experience with real-time game engine development (e.g. Unity, Unreal) and content authoring (modelling, lighting, animation)
- Experience shipping products with rigorous performance constraints, such as complex mobile apps or 3D games.
- Experience with Python, C#, or C++ in complex real-time 3D applications.
- Experience developing artist pipelines and tooling.
- Experience working in a multidisciplinary environment solving complex problems with artists and engineers.
- Experience working with version control systems (Git, Perforce, etc.)
Responsibilities:- Collaborate with Art, Design, and Engineering teams to develop a Spark-based mobile application for Avatars.
- Design, implement, and maintain runtime logic in Spark with an emphasis on performance.
- Develop and maintain art and animation pipelines to support data ingestion.
- Provide technical and artistic support, including diagnosing and fixing bugs, and ensuring best practices for asset creation.
- Excel in a fast-paced environment, collaborating, iterating, and resolving issues efficiently with TA leads and cross-functional leaders.